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Curriculum based on Datawhale / Easy Vibe · CC BY-NC-SA 4.0

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AI Product Builder

Chapter 1: Introduction to Programming
  1. How to Learn This Course
  2. What can you do after the course?
  3. First Programming Experience in the AI Era
  4. 3.3 Try Making Other Mini-Games
  5. 📚 Assignment
Chapter 2: Development Environment and Tools
  1. Introduction to AI Programming Tools
  2. 4. Hands-on: Build a Snake Game Locally with an AI IDE
  3. 6. How to Talk to AI Effectively
  4. 8. 📚 Assignment: Make a More Complex Game with Local AI IDE
  5. Clone from Screenshots: First Imitation Practice
Chapter 3: From Problems to Product
  1. 1. Find Real Problems
  2. 6. Build an Interactive Prototype
  3. 2. Build a Prototype in 10 Minutes: Let AI IDE Implement the Core Gameplay
  4. 4. Make the Prototype Feel Real
  5. 5. 📚 Assignment: Recreate Your Own Douyin E-commerce Workbench

7. Connect Real AI Capabilities

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7. Connect Real AI Capabilities
  • 7. Image understanding with Qwen3-VL
  • 12. 📚 Chapter assignment
  • 8. Polish and Deliver a Complete Product
  • 6. 📚 Assignment